Tuesday 28 July 2015

Creating the project

This post is just a quick explanation of how I'm setting things up in Paradox. I'm not entirely sure what the best practices are, so please comment if you see something stupid!

I'm going to start with one of the sample projects, and then change and remove things from there.


I've started with the Character Controller Sample, as it has a camera, some sprites and a collision plane to use. Saying that, almost everything will be removed. We'll keep the camera and the ground, but get rid of everything else.


Next I'll download some sprites by Kenney. I'm going to grab the Roguelike RPG pack and the Roguelike Character pack.

Once these are imported the next steps are to actually get something showing on the screen!

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