Tuesday 28 July 2015

Creating the project

This post is just a quick explanation of how I'm setting things up in Paradox. I'm not entirely sure what the best practices are, so please comment if you see something stupid!

I'm going to start with one of the sample projects, and then change and remove things from there.


I've started with the Character Controller Sample, as it has a camera, some sprites and a collision plane to use. Saying that, almost everything will be removed. We'll keep the camera and the ground, but get rid of everything else.


Next I'll download some sprites by Kenney. I'm going to grab the Roguelike RPG pack and the Roguelike Character pack.

Once these are imported the next steps are to actually get something showing on the screen!

Monday 27 July 2015

Ways Of Old

This post will be a quick introduction to what Ways Of Old is, and what the point of this blog is!

Ways Of Old (working title...still not sure about it!) will be an RPG with RTS elements. The general idea is that players start out as either a sellsword, merchant or diplomat in a fairly intricate procedurally generated world. The world will be filled with villages, towns and cities, and thousands of NPCs that roam about the world doing their day-to-day business. Each NPC will play a role in the world; farmers supply the population with food, miners with iron, and lumberers wood. With no food people will starve; with no iron then weapons cannot be smithed and with no wood siege weapons cannot be constructed.

As you explore the world you can progress from a simple sellsword to the leader of a mercenary warband capable of turning the tides of war . . . for the right price! Merchants will have the opportunity to grow their empire with shrewd business transactions (or killing off the competition!). Diplomats will start the game dealing with the petty quarrels of peasants, but soon they could find themselves deciding the fate of nations...

Now, onto the purpose of this blog... it will use it to post updates to the development of the game. Anything particularly challenging will make it in, and also anything novel that I come up with! I won't be including all the source code (though I do plan to open source it once it's released), but it might come in handy, and hopefully it will be interesting!

I will be using the Paradox game engine, as it's a nice, modern open source engine. It's written in my favourite language (C#), and from first impressions it's really powerful and flexible. For my assets I will be starting off with the wonderful assets made be Kenney (http://www.kenney.nl/) as they're free and look great!

That's all for now, stay tuned for more!

Development Blog!

This is going to be the development blog for the upcoming indie RPG/RTS "Ways Of Old" (working title). Stay tuned for more updates and site improvements in the coming days...